"The Boxing Motion": An Exciting New Tool That Is Both Instructive And Fun

Invents unveils "The Boxing Motion" which prepares users facing real-life opponents in the ring and winning!

The online Merriam-Webster Dictionary offers three descriptions for the word motion: 1) an act or process of moving; 2) a movement of your body or a part of your body; 3) an act, process or instance of changing place. Boxing Motion is a new video game and platform configured as an interactive tutorial on the sport of boxing. Boxing Motion is based on the real life sport of boxing where you get many different styles—Boxer/out-fighter, Boxer-puncher (well-rounded boxer), Counter puncher, Brawler/slugger and Swarmer/in-fighter. The various features such as a player fighting from amateur to professional and play other players around the world and play different challenges make it a totally new type of game and excellent tutor. The intent of Boxing Motion is to provide budding pugilists and game enthusiasts with an exciting new tool that is both instructive and fun.

Boxing Motion is configured as an interactive tutorial on boxing and the hardware can be presented in a stand-alone form or could be licensed to a system such as Xbox, Kinect, Wii and arcade distributors. These systems are presented as an example because the Boxing Motion is conceived as working with the body through sensor technology...teaching users coordination, concentration and a host of different fighting styles. Boxing Motion instills a valuable history lesson on the world of pugilism while providing a full body workout for users. Televised test marketing has recently been completed indicating exceptional consumer interest in the Boxing Motion.

The Patent Pending Boxing Motion was invented by William Felder of Houston, TX who said, “This game, Boxing Motion, will revolutionize the world of boxing. It is a crash course in the world of pugilism. The Boxing Motion has different weight classes from heavyweights to flyweights and continued use of Boxing Motion will improve the user's skill, strength, techniques (reflexes, speed, stamina, strength) and enable the end result to be Hit and Win!

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EDITOR’S NOTE: Development of this product is being handled by Invents Company. For more information about licensing or sale, contact the Licensing Department at Invents Company, 450 7th Avenue, Suite #1107 New York, NY 10123. Tel: 212-620-2629

INVENTS Company — 450 7th Avenue, Suite #1107 — New York, NY 10123 www.invents.com

Contact: Jeanne Nelson   Media Dept: 8644   Tel: (212) 620-2629   Jeanne@invents.com

About Invents Company

Invents Company takes new invention ideas that are merely sketches or concepts in an inventor's head and develops them into finished, marketable products.

Invents Company
450 7th Avenue Ste 1107
New York, NY

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